/******************************************************************************* * The MIT License (MIT) * * Copyright 2017 Dr.-Ing. Marc Mültin (V2G Clarity) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. *******************************************************************************/ package com.v2gclarity.risev2g.shared.messageHandling; import com.v2gclarity.risev2g.shared.misc.State; import com.v2gclarity.risev2g.shared.misc.TimeRestrictions; /** * There are four possible outcomes of processing an incoming message at the respective state * 1. The server generates a response message to a processed request message * 2. The client generates a new request message following a processed response message * 3. Either side switches to another state which shall process the incoming message * 4. The message cannot be processed at this state -> terminate session */ public class SendMessage extends ReactionToIncomingMessage { private Object payload; private boolean supportedAppProtocolHandshake; private State nextState; private int timeout; public SendMessage(Object payload, State newState) { this(payload, false, newState, TimeRestrictions.V2G_SECC_SEQUENCE_TIMEOUT); } public SendMessage(Object payload, State newState, int timeout) { this(payload, false, newState, timeout); } /** * Similar to the constructor which has a timeout, except that the server has only one timeout, * namely the V2G_Message_Sequence_Timeout, which is message independent and does not need * to be provided additionally. * * @param payload * @param supportedAppProtocolHandshake * @param nextState * @param stopV2GCommunicationSession */ public SendMessage(Object payload, boolean supportedAppProtocolHandshake, State nextState) { this(payload, supportedAppProtocolHandshake, nextState, TimeRestrictions.V2G_SECC_SEQUENCE_TIMEOUT); } public SendMessage( Object payload, boolean supportedAppProtocolHandshake, State nextState, int timeout) { super(); this.payload = payload; this.supportedAppProtocolHandshake = supportedAppProtocolHandshake; this.nextState = nextState; this.timeout = timeout; } public Object getPayload() { return payload; } public boolean isSupportedAppProtocolHandshake() { return supportedAppProtocolHandshake; } public State getNextState() { return nextState; } public int getTimeout() { return timeout; } }